This is another initiative project I did for a weighing company. Not only do they lack quality pictures of inventory for marketing purposes (that I helped offset by creating 3d renderings), but also with images to show their products in use. So I propose utilizing game engines such as Unreal to highlight their products in the field.
The first renders of this scene were in a dry place, but my supervisor asked if we could make it look more like British Columbia where their products are greatly utilized. This was an easy switch when using Unreal.
For this project, I used Blender to model their bridge weighing scale, Gaia to create the landscape, Quixel Megascans for the dump truck and Unreal to bring these all together.

The previous concept in a dry environment.




